FTXUI  0.8.1
C++ functional terminal UI.
menu.cpp
Go to the documentation of this file.
1 #include <stddef.h> // for size_t
2 #include <algorithm> // for max, min
3 #include <functional> // for function
4 #include <memory> // for shared_ptr, allocator_traits<>::value_type
5 #include <string> // for operator+, string
6 #include <utility> // for move
7 #include <vector> // for vector, __alloc_traits<>::value_type
8 
9 #include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
10 #include "ftxui/component/component.hpp" // for Make, Menu
11 #include "ftxui/component/component_base.hpp" // for ComponentBase
12 #include "ftxui/component/component_options.hpp" // for MenuOption
13 #include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowUp, Event::Return, Event::Tab, Event::TabReverse
14 #include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Released
15 #include "ftxui/component/screen_interactive.hpp" // for Component
16 #include "ftxui/dom/elements.hpp" // for operator|, Element, reflect, text, vbox, Elements, focus, nothing, select
17 #include "ftxui/screen/box.hpp" // for Box
18 #include "ftxui/util/ref.hpp" // for Ref
19 
20 namespace ftxui {
21 
22 /// @brief A list of items. The user can navigate through them.
23 /// @ingroup component
24 class MenuBase : public ComponentBase {
25  public:
26  MenuBase(ConstStringListRef entries, int* selected, Ref<MenuOption> option)
27  : entries_(entries), selected_(selected), option_(option) {}
28 
29  Element Render() override {
30  Elements elements;
31  bool is_menu_focused = Focused();
32  boxes_.resize(entries_.size());
33  for (size_t i = 0; i < entries_.size(); ++i) {
34  bool is_focused = (focused_entry() == int(i)) && is_menu_focused;
35  bool is_selected = (*selected_ == int(i));
36 
37  auto style = is_selected ? (is_focused ? option_->style_selected_focused
38  : option_->style_selected)
39  : (is_focused ? option_->style_focused
40  : option_->style_normal);
41  auto focus_management = !is_selected ? nothing
42  : is_menu_focused ? focus
43  : select;
44  auto icon = is_selected ? "> " : " ";
45  elements.push_back(text(icon + entries_[i]) | style | focus_management |
46  reflect(boxes_[i]));
47  }
48  return vbox(std::move(elements)) | reflect(box_);
49  }
50 
51  bool OnEvent(Event event) override {
52  if (!CaptureMouse(event))
53  return false;
54 
55  if (event.is_mouse())
56  return OnMouseEvent(event);
57 
58  if (Focused()) {
59  int old_selected = *selected_;
60  if (event == Event::ArrowUp || event == Event::Character('k'))
61  (*selected_)--;
62  if (event == Event::ArrowDown || event == Event::Character('j'))
63  (*selected_)++;
64  if (event == Event::Tab && entries_.size())
65  *selected_ = (*selected_ + 1) % entries_.size();
66  if (event == Event::TabReverse && entries_.size())
67  *selected_ = (*selected_ + entries_.size() - 1) % entries_.size();
68 
69  *selected_ = std::max(0, std::min(int(entries_.size()) - 1, *selected_));
70 
71  if (*selected_ != old_selected) {
72  focused_entry() = *selected_;
73  option_->on_change();
74  return true;
75  }
76  }
77 
78  if (event == Event::Return) {
79  option_->on_enter();
80  return true;
81  }
82 
83  return false;
84  }
85 
86  bool OnMouseEvent(Event event) {
87  if (event.mouse().button == Mouse::WheelDown ||
88  event.mouse().button == Mouse::WheelUp) {
89  return OnMouseWheel(event);
90  }
91 
92  if (event.mouse().button != Mouse::None &&
93  event.mouse().button != Mouse::Left) {
94  return false;
95  }
96  if (!CaptureMouse(event))
97  return false;
98  for (int i = 0; i < int(boxes_.size()); ++i) {
99  if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
100  continue;
101 
102  TakeFocus();
103  focused_entry() = i;
104  if (event.mouse().button == Mouse::Left &&
105  event.mouse().motion == Mouse::Released) {
106  if (*selected_ != i) {
107  *selected_ = i;
108  option_->on_change();
109  }
110  return true;
111  }
112  }
113  return false;
114  }
115 
116  bool OnMouseWheel(Event event) {
117  if (!box_.Contain(event.mouse().x, event.mouse().y))
118  return false;
119  int old_selected = *selected_;
120 
121  if (event.mouse().button == Mouse::WheelUp)
122  (*selected_)--;
123  if (event.mouse().button == Mouse::WheelDown)
124  (*selected_)++;
125 
126  *selected_ = std::max(0, std::min(int(entries_.size()) - 1, *selected_));
127 
128  if (*selected_ != old_selected)
129  option_->on_change();
130  return true;
131  }
132 
133  bool Focusable() const final { return entries_.size(); }
134  int& focused_entry() { return option_->focused_entry(); }
135 
136  protected:
137  ConstStringListRef entries_;
138  int* selected_ = 0;
139  Ref<MenuOption> option_;
140 
141  std::vector<Box> boxes_;
142  Box box_;
143 };
144 
145 /// @brief A list of text. The focused element is selected.
146 /// @param entries The list of entries in the menu.
147 /// @param selected The index of the currently selected element.
148 /// @param option Additional optional parameters.
149 /// @ingroup component
150 /// @see MenuBase
151 ///
152 /// ### Example
153 ///
154 /// ```cpp
155 /// auto screen = ScreenInteractive::TerminalOutput();
156 /// std::vector<std::string> entries = {
157 /// "entry 1",
158 /// "entry 2",
159 /// "entry 3",
160 /// };
161 /// int selected = 0;
162 /// auto menu = Menu(&entries, &selected);
163 /// screen.Loop(menu);
164 /// ```
165 ///
166 /// ### Output
167 ///
168 /// ```bash
169 /// > entry 1
170 /// entry 2
171 /// entry 3
172 /// ```
174  int* selected,
175  Ref<MenuOption> option) {
176  return Make<MenuBase>(entries, selected, std::move(option));
177 }
178 
180  class Impl : public ComponentBase {
181  public:
182  Impl(ConstStringRef label, Ref<MenuEntryOption> option)
183  : label_(std::move(label)), option_(std::move(option)) {}
184 
185  private:
186  Element Render() override {
187  bool focused = Focused();
188  auto style = hovered_ ? (focused ? option_->style_selected_focused
189  : option_->style_selected)
190  : (focused ? option_->style_focused
191  : option_->style_normal);
192  auto focus_management = focused ? select : nothing;
193  auto label = focused ? "> " + (*label_) //
194  : " " + (*label_);
195  return text(label) | style | focus_management | reflect(box_);
196  }
197  bool Focusable() const override { return true; }
198  bool OnEvent(Event event) override {
199  if (!event.is_mouse())
200  return false;
201 
202  hovered_ = box_.Contain(event.mouse().x, event.mouse().y);
203 
204  if (!hovered_)
205  return false;
206 
207  if (event.mouse().button == Mouse::Left &&
208  event.mouse().motion == Mouse::Released) {
209  TakeFocus();
210  return true;
211  }
212 
213  return false;
214  }
215  ConstStringRef label_;
216  Ref<MenuEntryOption> option_;
217  Box box_;
218  bool hovered_ = false;
219  };
220 
221  return Make<Impl>(std::move(label), std::move(option));
222 }
223 
224 } // namespace ftxui
225 
226 // Copyright 2020 Arthur Sonzogni. All rights reserved.
227 // Use of this source code is governed by the MIT license that can be found in
228 // the LICENSE file.
ftxui::Mouse::Released
@ Released
Definition: mouse.hpp:19
screen_interactive.hpp
ftxui::focus
Element focus(Element)
Definition: frame.cpp:79
ftxui::Box
Definition: box.hpp:6
ftxui
Definition: captured_mouse.hpp:6
ftxui::Component
std::shared_ptr< ComponentBase > Component
Definition: component_base.hpp:17
ftxui::Mouse::WheelUp
@ WheelUp
Definition: mouse.hpp:14
ftxui::nothing
Element nothing(Element element)
A decoration doing absolutely nothing.
Definition: util.cpp:25
event.hpp
ftxui::Event::Character
static Event Character(std::string)
Definition: event.cpp:10
ftxui::reflect
Decorator reflect(Box &box)
Definition: reflect.cpp:38
box.hpp
ftxui::Mouse::y
int y
Definition: mouse.hpp:36
ref.hpp
ftxui::Elements
std::vector< Element > Elements
Definition: elements.hpp:16
ftxui::select
Element select(Element)
Definition: frame.cpp:38
elements.hpp
captured_mouse.hpp
component.hpp
ftxui::MenuEntry
Component MenuEntry(ConstStringRef label, Ref< MenuEntryOption >={})
Definition: menu.cpp:179
ftxui::ComponentBase::Focused
bool Focused() const
Returns if the elements if focused by the user. True when the ComponentBase is focused by the user....
Definition: component.cpp:132
ftxui::Event::Return
static const Event Return
Definition: event.hpp:43
ftxui::Mouse::None
@ None
Definition: mouse.hpp:13
ftxui::ComponentBase::CaptureMouse
CapturedMouse CaptureMouse(const Event &event)
Take the CapturedMouse if available. There is only one component of them. It represents a component t...
Definition: component.cpp:166
ftxui::Mouse::button
Button button
Definition: mouse.hpp:24
component_base.hpp
ftxui::Element
std::shared_ptr< Node > Element
Definition: elements.hpp:15
ftxui::Ref
An adapter. Own or reference an mutable object.
Definition: ref.hpp:27
ftxui::ConstStringListRef
An adapter. Reference a list of strings.
Definition: ref.hpp:94
ftxui::Mouse::WheelDown
@ WheelDown
Definition: mouse.hpp:15
ftxui::Event::TabReverse
static const Event TabReverse
Definition: event.hpp:46
ftxui::Event::mouse
struct Mouse & mouse()
Definition: event.hpp:63
ftxui::vbox
Element vbox(Elements)
A container displaying elements vertically one by one.
Definition: vbox.cpp:76
ftxui::Mouse::x
int x
Definition: mouse.hpp:35
ftxui::Event::is_mouse
bool is_mouse() const
Definition: event.hpp:62
mouse.hpp
ftxui::ComponentBase::TakeFocus
void TakeFocus()
Configure all the ancestors to give focus to this component.
Definition: component.cpp:154
ftxui::Render
void Render(Screen &screen, const Element &node)
Display an element on a ftxui::Screen.
Definition: node.cpp:34
ftxui::Menu
Component Menu(ConstStringListRef entries, int *selected_, Ref< MenuOption >={})
A list of text. The focused element is selected.
Definition: menu.cpp:173
ftxui::ConstStringRef
An adapter. Own or reference a constant string. For convenience, this class convert multiple immutabl...
Definition: ref.hpp:76
ftxui::Event::Tab
static const Event Tab
Definition: event.hpp:45
component_options.hpp
ftxui::Event::ArrowDown
static const Event ArrowDown
Definition: event.hpp:38
ftxui::ComponentBase
It implement rendering itself as ftxui::Element. It implement keyboard navigation by responding to ft...
Definition: component_base.hpp:23
ftxui::Event::ArrowUp
static const Event ArrowUp
Definition: event.hpp:37
ftxui::Event
Represent an event. It can be key press event, a terminal resize, or more ...
Definition: event.hpp:25
ftxui::Mouse::Left
@ Left
Definition: mouse.hpp:10
ftxui::text
Element text(std::wstring text)
Display a piece of unicode text.
Definition: text.cpp:106
ftxui::Mouse::motion
Motion motion
Definition: mouse.hpp:27